How To Draw On The Map In Arma 3
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Maps have been a part of human culture for millenia. Whether information technology'south to show terrain details in grooming for invasion, plotting merchandise routes beyond oceans, or fifty-fifty how to get from one station to an other, maps can be used for many purposes. Now you can larn how to depict your own!
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Use a topological map to display routes. A topological map simply shows routes from one point to some other. It ignores any scale or fifty-fifty the existent-life positioning of the locations. Probably the all-time example is the London Underground map.
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Do some planning. To draw a topological map, you lot demand to draw a symbol for each location, and a bunch of lines connecting them together (representing the routes betwixt them). You need to program this out then that you don't end up with a mess of lines. Remember: the position of the objects on the map does not accept to correspond to their real-life locations.
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Make some sketches. Try sketching it in different ways. It will help you to run into what yous can modify to get in better. Try making the routes unlike colours to make them stand up out, use different symbols for different types of objects, etc.
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Depict a neat version. This is the version that y'all volition use as the actual map. Attempt to make it as neat as possible.
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Utilise a planimetric map to show scale/position. A planimetric map is drawn to scale with the objects in the correct positions, simply shows no indication of height. Imagine information technology like flying over the area and taking a photo. If you await at the photo, you can meet where everything is in relation to each other, but because it is 2D, you can't see how high upward things are.
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Decide on a calibration. Wide area maps unremarkably use ane:25,000 (4cm = 1km) or 1:50,000 (2cm = 1km) or even bigger. A small-scale-calibration map may utilise something similar 1:100 (1cm = 1m) or 1:50 (2cm = 1m). Maps of really tiny stuff tin use scales such equally 10,000:1 (1cm = one micron), merely y'all'll probably never need to draw something like this (unless you need to describe a map of a reckoner chip that does homework, or something similar).
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Decide on a key. Having a key makes it easier to put stuff on your map, without having to depict it out in miniature. Some usual symbols include blueish lines for rivers, squares for buildings, triangles for hills and mountains, etc.
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Selection a reference signal. Every bit everything is drawn to calibration, y'all need to selection a reference point (commonly the centre of the map, or a prominent feature). Imagine it like plotting a graph, yous take to have an origin so that you know where the points are meant to go.
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Decide which objects you lot want on your map. For each object, you need to know information technology's distance from the reference point and it'southward begetting (the angle betwixt a line connecting the object to the reference bespeak and a line connecting the reference point to the Northward Pole. Measured clockwise from North).
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Determine which direction on your map is North. Draw a little compass on the map to show which mode it is.
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Use your scale to catechumen the real-life distances into map distances. Say you have an object 6km away, and your calibration is 1:l,000. 6km = 6000m = 600,000 cm. 600,000/50,000 = 12. the object should be 12 cm away on the map.
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Kickoff drawing the objects onto the map. Say you have an object 6km abroad at a bearing of 255 degrees. Using the calibration, it should be 12cm away from the reference point (see above). As the bearing is 255 degrees, it should exist at an angle of 255 degrees clockwise from the North direction (usually towards the top of the map). Yous may wish to draw a faint pencil line from the reference point towards Due north. Measure the angles from this line. Think: bearings are e'er given every bit clockwise angles.
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Add a scale indicator. In that location are three ways of doing this (each example uses a scale of ane:50,000):
- Depict a foursquare grid in the groundwork. The lengths of the sides of the squares correspond to some altitude, ordinarily ane kilometre. Make sure that you write down what this distance is, somewhere on the map. For the example, the squares would be 2cm across.
- Draw a scale bar on the map. This is a petty bar, usually 1 or ii cm beyond, labelled with how long it would be in existent life. For the case, a calibration bar 1cm long would be labelled 1/2 km.
- Write the scale (ane:50,000) somewhere on the map. Some maps apply a combination of these methods (due east.k. the Os maps of Britain utilize all three).
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Draw a topographical map if height matters. A topographical map is similar to a planimetric map, but information technology shows the heights of objects above (and below) a chosen reference peak, usually assumed to be sea level.
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Draw a planimetric map of the area. This will serve as the basis for a topographical map.
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Showtime plotting profile lines. A contour line connects areas of equal meridian. Make certain that they are well spaced (e.g. every 10 metres). Contour lines may not cross over each other. The closer they are together, the steeper the ground is. The simply time contour lines are allowed to touch is at a cliff edge, where the pinnacle changes very rapidly.
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Label the contour lines. Don't label every one, you'll be there forever. Ordinarily, but every five or ten lines are labelled.
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Place a dot at the highest points of hills. Label these dots with the pinnacle of the hills.
- The picture shows the process of plotting profile lines.
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Question
How to differentiate between land forms marked past profile lines?
Kathy5421
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You should use a key, which is a chart that tells the reader what the icons are.
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Although information technology'south not a necessity, when drawing a topological map, try to draw it without the lines crossing each other.
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If you mess upwards, bit information technology and get-go once again.
Cheers for submitting a tip for review!
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When drawing very large areas, there may be some baloney. This is due to the curvature of the Earth. In this case, you'll need some form of projection (eastward.one thousand. Mercator projection) to make your map expect more than professional.
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Article Summary X
To describe a simple topological map to display routes, start with some preliminary sketches so you can map out each location. Draw a symbol for each location and add lines to connect them, which represent different routes that can be used. Endeavour making the route lines different colors and then they stand up out, and apply a variety of symbols to represent dissimilar types of objects. Once you've got everything worked out, create a concluding version of the map that'south equally bully as possible. For tips on making other kinds of maps, like planimetric and topographical maps, read on!
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Source: https://www.wikihow.com/Draw-a-Map
Posted by: baileydoopeas.blogspot.com

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